Can you two man kaelthas




















It's not a big problem to have two weapons alive e. Some guilds believe that managing to get all weapons down before phase 3 is the basis for a perfect Kael'Thas kill. Suggested raid composition for this is 3 tanks 6 healers and 16 DPS players. The DPS composition should include at least 2 hunters, 3 mages and 3 warlocks. As soon as the weapons spawn the main tank should grab the axe. The bow should be tanked by 2 hunters.

The staff should be tanked by your off tank A good position is behind Kael'Thas. A paladin tank can and should tank all the other weapons. The Two hunters should be left alone to kill the bow.

The mages and warlocks should start by nuking the axe. The Melee should take care of the staff very very fast. As soon as the staff is down the DPS you have assigned to the axe should change their focus to the group of weapons tanked by the protection paladin regardless if the axe is down or not it will be finished later by the hunters.

Additionally they should proceed in good order to loot the Staff one by one if all of them rush to get it then the AoE on the group of weapons will be too low to take them down in time.

At the same time the melee should focus on the cosmic infuser which will now be tanked by the tank that was on the staff assign a rogue or two to stop it from healing. As soon as the two hunters finish with the bow they should proceed to loot it and then finish off the axe hence freeing the main tank for phase 3. The AoE group should by now have started their AoE with at least 40 seconds remaining. The moment the cosmic infuser comes down the tanking paladin should move a few yards back to allow the healers to loot easily at this point melee and the mace tank should nuke the shield.

The AoE should continue non stop with the addition that the mages and warlocks should now target the Phaseshift Bulwark shield and cast any instant spells they have such as fire blast or a curse so the can hasten the downing of the shield. Each time a weapon goes down the tankadin should move another 3 yards backwards to allow for easier loot. The last two weapons that will go down are the Infinity blade and warp slicer in that order.

Two rogues and possibly a DPS warrior or an enhancement shaman should loot the infinity blade to use it in the mind controlled of the raid during phase 4. If you have followed this tactic then the last weapon should go down just about the moment phase 3 starts. Such a smooth handling of weapons is the half of a very smooth performance in phase 3 and hence a very promising phase 4 and 5.

Exactly two minutes after the start of Phase 2, Kael'thas resurrects all the advisors at once. The advisor tanks and their healers should start to move to their assigned advisors or rather their corpse about 10 seconds before the end of Phase 2, so that they can immediately pick up the advisors. As before, Thaladred and Capernian should be avoided by melee. All four advisors can be safely attacked by ranged. Since Thaladred is the biggest nuisance, ranged DPS should concentrate on him first.

This decision mainly depends on whether the melee group is strong enough to kill Sanguinar on their own, or the ranged DPS have to help. Since all of your tanks are now free and all of the weapons are down, the melee and your Main tank should head to Sanguinar One healer needed and a CoH priest for the melee group. One of your off tanks must tank Telonicus the engineer one or two healers needed and one of your warlocks tank Capernian one healer needed - preferably a paladin in the group with the warlock for the fire resistance aura.

As soon as Sanguinar is down, the melee group and their healers should proceed to kill Telonicus. The Ranged DPS should then start with Capernian you should have approximately 1 min left before phase 4 and kill her. As soon as Capernian is down everyone should move and finish off Telonicus don't forget to rebuff the tanking warlock with salvation.

The main tank should take position in front of Kael'Thas. Telonicus should be down just as Kael comes out to play. You are now in a very good position to do a very clean Kael'Thas kill.

The rest of this strategy phase 4 and 5 is the same with the "classic" one. Three minutes after the start of Phase 3, Kael'thas himself enters the fight. If only one advisor is still up at that point, a smooth kill is close. If two or more are still up, a wipe is highly probable. Mind Control led raid members should best be sheeped. It's also possible to use the [ Infinity Blade ] with low damage skills e. Hamstring, Shiv to dispel the MC.

Stunning is not always effective because the buff from the [ Staff of Disintegration ] may be in effect. In addition to that hunter freezing traps must be set randomly on the ground, and all kinds of fears should and must be used when Kael is mind controlling your raid members. This will solve a lot of problems and it will improve the reaction time of your mages. Decursive add on is a must for mages here.

Flamestrike MUST be avoided at all costs by everyone in the raid. Set Spell Details to High to see the glow on the ground, which is visible during the 3 sec cast time before it hits.

The AoE looks similar to a Paladins Consecration. Every 30—40 seconds Kael'thas summons a Phoenix. The graphic effect for this summon is identical to Flamestrike, however the cast time is much shorter, and it deals no damage. Upon its death, it will do an Ember Blast 4, fire damage melee range knockback, binary resist and then turn into a Phoenix egg. Tanks should have on Fear Ward and Tremor Totem nearby. Arcane Burst deals Arcane damage and knocks back to all targets within melee range.

No one should be within melee range of Capernian at any point. Conflagration targets a random player within 30 yards, dealing fire damage over time and disorienting the target and others nearby. Just like Arcane Burst, everyone in the raid needs to stay at max range from Capernian at all times. Bomb deals fire damage in an area around the target. Short cast, not interruptible.

Stay spread out if you are near Telonicus, to avoid raid damage. Remote Toy places a debuff on a random target, periodically stunning them for 4 seconds. This debuff can be removed by the Staff of Disintegration on use ability.

Fireball deals a massive amount of fire damage, likely one shotting any player hit by it. This spell must be interrupted each time it is cast. Flamestrike deals area damage and Fire damage over time in a specific area. All raid members have to move out of this immediately. Summon Phoenix will happen throughout the encounter, where Kael'thas will summon a Phoenix.

The Phoenix continuously casts a Hellfire type ability, dealing fire damage to itself and any nearby players. Once the Phoenix dies, it will spawn a Phoenix Egg which needs to be killed within 15 seconds. If the egg isn't killed, the Phoenix respawns with full health. Shock Barrier is an absorb shield Kael'thas applies to himself. It lasts for 10 seconds and while applied, spells can not be interrupted. Whenever Kael'thas uses this ability, the raid needs to burn through it so the next Fireball or Pyroblast can be interrupted.

Pyroblast is a 4 second cast that deals around 50, fire damage to the target. This spell can be interrupted, but the issue is Kael'thas only casts Pyroblast directly after a Shock Barrier. Typically, the Main Tank that will be receiving a Pyroblast will use Phaseshift Bulwark to gain a shield to absorb the first Pyroblast. Arcane Disruption deals Arcane damage over time and disorients the entire raid. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.

WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds. Movie info. Explore Wikis Community Central. Register Don't have an account? Eye Tempest Keep. Edit this page. History Talk RealmHistory Guild progression.

RDF feed. Patch date. Universal Conquest Wiki. Hate ads? The Phoenix Hall Al'ar. The Crucible Void Reaver.



0コメント

  • 1000 / 1000